What did we develop?
We developed a prototype game, “The Outbreak - Verge of Apocalypse”. This game provides a visual experience of controlling the pandemic. One gets the control over the actions to be taken to bring the pandemic into control. The game provides an opportunity to have a challenge to pandemic and fights against it.
Why is it important?
This game is important for an individual to learn about the control to the pandemic. This game teaches one to take the action looking after all the aspects. COVID – 19 pandemic is a badly spreading pandemic and has created number of issues. One must be capable of handling such situation. It makes the player capable of handling the situation. It makes everyone to realize the necessity to be completed at the time of pandemic. It teaches all to cope up with the situation to get victory over pandemic.
What does it do?
The prototype game provides interface for an individual to enter to a control room. The room from where he/she can take control to governmental actions. Being provided with the rights to take action and buy vaccines as well as establish hospitals, the player can do as their wish but they must be able to get control over the pandemic. Actions they take brings influence in the COVID statistics.
How does it work?
The game works under following instructions:
1. The major task is to get the place saved from increment of COVID by applying different actions.
2. Player can move into the control room using arrow keys, roam around it and look for a laptop, a mobile, a microscope and console for improvement of infrastructure.
3. By using microscope, virus and mutation can be viewed.
4. Using laptop the status of people and COVID in the area can be viewed. It’s represented with a bar diagram with a total limit of 100% for every bar.
5. Mobile can be used to take the action in the area for getting it saved. The actions include: Social distancing, curfew, institution closing and transportation restrictions.
6. It is necessary to note that each action causes an effect to the bar in 30 seconds.
7. For example; actions decrease COVID, economy and happiness as well.
8. After COVID getting more than the limit, death starts to happen. Similarly, virus do have the chance for getting mutated. We shall be careful if we are notified with the mutation.
9. Required infrastructure can be developed moving to the console section, that manages COVID.
10. We again must be careful: If death goes to 100 or happiness leads to 0, your game will get over.
These are the instructions on the basis of which our project works. The prototype game makes one to have a real time experience of control on the pandemic.
What do we hope to achieve?
We expect every individual going thoroughly with our project to get to know about the various impacts created by the COVID - 19. With the same we also expect them to learn about the handling of the situation in the time of this pandemic. Being a ruler to control the situation of pandemic makes one experience a most difficult state of one's life. Finally, we hope to achieve the success of every individual against the fight with the pandemic.
How does the Project address the challenge?
Our challenge looks for the impacts created by the pandemic. The project we made consists of the impacts that the challenge is looking for. COVID – 19 statistics shows the impacts created by pandemic in a clear view. Increase of COVID – 19 resulting to the death in the statistics, different actions taken in order to minimize the spreading of the COVID are the impacts clearly seen in the project. In the same way actions decreasing the economic condition of a place is also one of the impacts of the pandemics. Thus, impacts of COVID – 19 can be viewed in the prototype game i.e., our project and therefore our project addresses the challenge.
Link to the brief description of the project (Video)